The cliff reframe

A few days ago, I wrote about reframing as a way of moving forward when daygame goes bad.

But finding the right reframe is like digging around in a big box of stuffed toys, looking for one that somehow speaks to you over all the others.

In other words, it’s not easy and it’s not automatic to find a good reframe.

No matter.

If you come up with 20 reframes, odds are good at least a few will mean something to you. So here’s one that I thought of a few days ago:

Imagine a cliff.

Waves crash up against that cliff.

Sometimes the rhythm is right and there’s a satisfying splash when the wave hits.

Other times, it’s just a meek plop.

And still other times, one receding wave cancels another, and there’s nothing hitting the cliff at all.

But the cliff keeps getting shaped all the time bit by bit. And it doesn’t much care what kind of wave hits it. It’s in for the long haul.

And that’s how it is with every daygame approach you do and every daygame session you go out for.